If you read this far you deserve some zombie juice, dood! After the battle, the Ultra Dessert is stolen by a monster named Sir Sweet and the Prinny must trek past the Black Dessert Desert to reach Sir Sweet's fortress and get back the Ultra Dessert before Morning. He battles Mao in a cutscene that is exactly like the Gourmet Ogre boss battle in Prinny: Can I Really Be The Hero, with Mao's sprite overlaying the boss'. I'll save this post and send you a message if I do, so we can maybe help each other out and such. (same damage as a sword slash per hit) This makes short work of weaker enemies like the low tier Winged Demons, Mothmen, Corns, etc.
Throughout the seven stages of the alternate story, Asagi battles Prinnies for the right to be the main character of the game, but is defeated. The 2nd Sir Sweet fight is nearly perfect, though it could be 2 secs faster. His Evility is rather unique as it makes it so that if he's defeated in battle, he is sent back to the Base Panel and can be dispatched again however the dispatched character counter still stays down. If you do this up close, you get to hit an enemy with both the sword swing AND the projectiles, doing massive damage. This stage is all about boss fights. Holding O makes Prinny spin. Etna, of course, found out about the missing treats, but instead of killing all of the Prinnies under her command, she ordered them to get her the Ultra Dessert. By performing a basic attack in midair, the Prinny can also perform a long range aerial attack. Without these as a reference I would've always thought my 2 minute stage times were hella fast. You guys rock. Landing on the next green carpet is tough. Just watched through it all... you terrify me. He is an average Prinny who wears a Red Scarf that protects him from exploding. Holding the circle button allows the Prinny to spin to avoid most attacks when he glows blue. If you play a level during the day, it will be pretty easy to play through.
Ironically, it still isn't perfect.
Spoiled by the multitude of today's easy games, a lot of casual players and reviewers complained about Prinny's insane difficulty and 'imprecise controls', which gave the game a bad reputation. Hero Prinny can also double jump to reach higher platforms. In-game time (not real-world time) also plays a factor in the levels. I usually run the non-boss segments of the stage perfectly, but shit happens.
DIVE CLIFF SLIDE 2h-204.
Gojira345isDante for discovering the Cliff Slide trick and for starting the thread on this game. Not sure if anyone else knew about this trick but since I haven't seen any discussions or videos with it (nor is there any in-game info about it), then I'll claim this as my own discovery. 8.3. great. It will be out on February 17, 2009, for $39.99.
(except for Sweet Palace, which I really hate) Aside from small stage imperfections and some boss fight imperfections (again, all in Sweet Palace) I'd say the run is pretty good. -Hell's Finest/Hard difficulty, where the only difference from Standard difficulty is that Prinny dies in one hit. When informed that he has already been dealt with, Hero Prinny insists on fighting a strong boss. Released on April 29, 2009.
The Hip Pound is the primary method of stunning, where the Prinny drops on an enemy. In many cases, this can even change the stage's boss, and may also affect the reward the player gets for defeating the boss. Ogre starts out way too far from the walls, and without wall positioning, Ogre won't ever die in 1 stun without an autofire hack, but you're welcome to prove me wrong. DASH JUMP All of the levels will have several checkpoints in them that get activated by a Prinny’s Hip Pound. is a spin-off of the Disgaea series featuring Nippon Ichi's mascot, the Prinny.It was released for the PlayStation Portable in … The player can sacrifice lives to perform a screen-covering attack of exploding Prinnies. Individual-levels hard difficulty run in 0:16:22.41: This is my first ever speedrun attempt, and I must say it was an interesting experience. [4] It drew praise about its sense of humor, boss fights and visual design, but criticisms about its imprecise controls and difficulty. The distance covered by a Dash->Dash double jump->Dive is pretty large, and it enables you to get past tricky enemy formations. There’s a ton of extras that can be unlocked and you can even save you runs to watch in theatre mode.
Sorta obvious. Good thing the 5 winged demons didn't decide to spam their dive attack while I was rushing to the boss gate though. After the pound, Prinny is invincible for a split second when he bounces off an enemy. If necessary, suicide can also be activated. In one cutscene, it's revealed that at least one of these Prinnies was a corrupt cop in their mortal life. This is what happens when you combine proper positioning and rapid mashing. What happens in the story can't actually be put onto this article because of the nature of the game: the game lets you go to each level (excluding the key end ones) in whatever order you like and the bosses (and Ultra Dessert Ingredients) will be different depending on when you go, resulting in a slightly different story.
Included in this is the Monsterpedia and Secret Files. I'll probably improve this on a later date, hopefully in single segment hard mode awesomeness. The goal is to kill Basil on the 2nd stun (since he doesn't go near a wall) fast enough so you can Hip Pound Chervil RIGHT as she reburrows after a jump. I played it safe in this run and slowed down my attack speed so he doesn't enter critical HP after the 1st stun, since if he does, his attacks unleash more shots and they travel faster.
Mao then captures the Prinny and his replacements, making him playable. How the hell do you go directly from a jump into a slide? 6 hours left - High-tome Forest - if this stage is done 4th or 6th there would be 2-3 bosses. In fact, you’ll need to beat the game six times to experience all of them. The majority of vehicles have cannons or the ability to fly, and sometimes, are required to reach a certain point in the stage. Full-game Leaderboard Level Leaderboard View all Moab Fortress Demon Sea Aria Magma Hideout Death's Watchtower High-Tome Forest NetherGrasslands Aged Sage Altar Black Dessert Desert Sweet Palace Sweet Garden. The Prinny has various moves utilized in platforming and combat.
It’s actually kind of cute how this works, too. 5 hours left - Nethergrasslands - the path includes a carpet shortcut which skips a large part of the stage easily. The final stage of the game is actually easier to perfect than most of the other stages. The Prinny needs to perform a pirouette and then it can run. romscout for stressing that with the proper positioning, bosses CAN be killed within 1 stun. Hero Prinny's cut-in image from Disgaea 3. It's simply too tedious and luck-based to wait for the mothman to spot and attack you, compared to just running through the Corn path. - PSP - Review", Makai Kingdom: Chronicles of the Sacred Tome, https://en.wikipedia.org/w/index.php?title=Prinny:_Can_I_Really_Be_the_Hero%3F&oldid=980757971, Articles with failed verification from August 2012, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles containing Japanese-language text, Articles using Video game reviews template in single platform mode, Official website different in Wikidata and Wikipedia, Articles with Japanese-language sources (ja), Creative Commons Attribution-ShareAlike License. Anyone else know resources for it? The Red Scarf she gives him prevents him from exploding but it only lasts so many times (Shown by the game's HP Counters).