Moving against a dark rock against a dusk sky, for example. A sensor on the monitor's bottom bezel measures ambient light, letting the EX2780Q adjust its screen brightness in response to changing conditions.

Many users will appreciate the vibrant and varied look of the BenQ, but others appear a more natural and muted appearance in-line with the original sRGB intentions of the developers. The monitor stands out amongst the crowd with its rustic styling, something which will appeal to some but not others. Adaptive-Sync worked well on both our AMD and Nvidia GPUs to remove tearing and stuttering from frame and refresh rate mismatches HDR can be used at the same time. As of driver version 417.71, users with Nvidia GPUs (GTX 10 series and newer) and Windows 10 can also make use of this Variable Refresh Rate (VRR) technology. Under such conditions these same fires appear cartoonish with a lack of shade variety and generally less vibrant and saturated reds. It also gives the monitor the potential to output all shades in the sRGB colour space (for normal SDR content) with quite a bit of extra vibrancy and saturation.

The displayed refresh rate changes if Adaptive-Sync is active and reflects the frame rate at the time of entering that section of the OSD. Any issues identified on one specific title would suggest a game or GPU driver issue rather than a monitor issue. We also noticed that the backlight tended to stay on to quite high levels during predominantly dark scenes. Most game titles will activate HDR correctly when the appropriate in-game setting is selected.

When the frame rate rises above 144fps, the monitor will stay at 144Hz and the GPU will respect your selection of ‘VSync on’ or ‘VSync off’ in the graphics driver. As usual, if you’re running the monitor at 2560 x 1440 and viewing 1920 x 1080 content (for example a video over the internet or a Blu-ray, using movie software) then it is the GPU and software that handles the upscaling. There is just a light ‘misty’ graininess to such elements, which most users won’t find bothersome and many won’t even notice at all. Sitting closer to the screen exaggerates the slight shifts explored here. It’s important to add price into the equation, which at time of review and based on US pricing, sees this sitting alongside the ViewSonic XG270QG. They should ensure that ‘No Scaling’ is selected and ‘Perform scaling on:’ is set to ‘Display’ as shown below. On an ideal monitor, HDR (High Dynamic Range) involves very bright light shades and very deep dark shades being displayed simultaneously. When observing lighter shades there was only a light misty graininess rather than a heavy or ‘smeary’ graininess. Specifically, the toggle which says ‘Play HDR games and apps’. Adjusting the refresh rate did not affect the static image quality of readings for this table, however. It’s important to add price into the equation, which at time of review and based on US pricing, sees this sitting alongside the.

The setting is listed as ‘Wait for Vertical Refresh’. Distinct brightness stages were apparent for the remaining blocks. There was also some overshoot for a minority of transitions, but neither this nor the ‘powdery trailing’ impeded our enjoyment on this title. The video review is designed to complement the written piece and is not nearly as comprehensive. ), or at least offer a very large number of dimming zones controlled with strong precision. Removing an overly red hue from tree trunk and weakening some of the overly powerful yellowish green hues of some vegetation on both of the test titles.

The observations apply more broadly to other HDR content including HDR movies and running HDR on compatible games consoles. This title demands a strong contrast performance as there are plenty of dark caves sparsely illuminated interior spaces. The resolution itself provides a nice useable pixel density and is a generally agreeable compromise between clarity, readability and GPU horsepower requirements. The luminance of each quadrant was measured and compared to the brightest measured quadrant. AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. It also has a manual low blue light filter mode in the settings, as well as lots of other eye care options in the onboard menu. The bottom of the screen sits ~76mm (2.99 inches) above the desk surface, including the underhang of the central sensor box. Needless to say, we preferred the ‘Display HDR’ setting and will be focusing on that for the remainder of this section. A fair degree of trailing remained for the dark background (top row), certainly more than for the reference screens. We used an X-Rite i1Display Pro to measure white and black luminance levels, from which static contrast ratios could be calculated. The following observations were made. HDR capability quite limited, although better than some implementations at this ‘level’

We also made observations using a range of video content, including 24 – 30fps Netflix content and 60fps YouTube content. Our article on responsiveness explores key concepts related to monitor responsiveness. The make use of the technology, you need to connect the monitor up via DisplayPort.

The display supports 10-bit color depth at 1440p, though we were only able to achieve this while running the monitor over DisplayPort at 120Hz rather than the max 144Hz. When a monitor is used in this way, it is something which Nvidia refers to as ‘G-SYNC Compatible’. This is more representative of actual viewing conditions, though, as you wouldn’t typically have the entire screen displaying white. Also note that there’s a slider that allows you to adjust the overall balance of SDR content if HDR is active in Windows. The red of Dr Zoidberg (a talking lobster-like creature) appeared rich and punchy regardless of where on the screen he appeared, for example.

For most displays (gaming-oriented or otherwise), audio is at best an afterthought. Moderate ‘IPS glow’ ate away at detail and atmosphere in dark scenes You can see slight shifts in colour and contrast for the mixed desktop background, particularly from sharper viewing angles. There was a moderate amount of ‘IPS glow’, lightening up darker elements towards the bottom corners of the screen in particular. The ‘Full’ setting uses an interpolation process to use all pixels on the screen to display the image.