We're so lonely!

You know what's important in RPGs? Good stuff. +25% Chance to reset a Companion Ability cooldown on each Critical Hit. Perks also come in three tiers, each ascending in effectiveness. In this "Best Perks" gallery, I'm highlighting some of the perks I found most useful in my first playthrough of the game, where I focussed on ranged combat and speech skills. When paired with the likes of a fast firing weapon such as the Assault Rifle, this Perk will allow you to absolutely destroy any enemies that get in your way. Reset Your Character Perks and Skills here. You can ameliorate some of your character's weakness, go full min-max, or just see where your mood takes you. The Outer Worlds is consistently compelling throughout, and it's a superb example of how to promote traditional RPG sensibilities in a sharp, modern experience.". This particular perk, in my opinion, is one of the first perks that you should unlock in Tier 2. Closing the gap between enemies is also significantly easier, as the faster you can close the gap, the better chance you have at avoiding any potential damage that may come your way. Unlock the ability to Fast Travel when Encumbered.

you say, "I want to play a lone wolf build on my first runthrough!". Killing an enemy reduces the remaining cooldown time of Companion Abilities. Should You Accept Flaws in The Outer Worlds? Tier 1 - Quick And The Dead.

I gave myself an extra perk point by reducing his strength. The Outer Worlds is out now! The Outer Worlds: The Best Perks You Need To Prioritize First. There are a bunch of perks that will help you increase and support that skill to make it incredibly viable to rely on in the late game, and this is the first of a few.

Here they are: As you can see, pretty much of all the perks in the game are fairly simple, so there are clear ways to amplify your character's strengths or make them more well-rounded. All Area of Effect and Plasma damage dealt to you is reduced. Tier 1 Perks are unlocked after reaching level 2. Bath If you have a strong gun you can just jump into TTD, line up a few perfect weak point shots, and just keep going for as long as you can. You should have companions with you AT ALL TIMES. The Outer Worlds Gets June Nintendo Switch Release Date, The Outer Worlds Patch Notes: Update 1.3 Finally Lets You Change Text Size, The Outer Worlds Beginner's Guide: Spoiler-Free Tips To Ensure The Best Experience Possible. You can lie and steal to your heart's content, and then get … That's a good thing. -15% Area of Effect Damage Received. When you use the Inhaler, any downed Companions are revived with a small amount of Health. Please refresh the page and try again. Harvester is like The Reaper, only it gives back health after every skill.

This effect lasts a short time, and can stack multiple times. You’ve grown healthier in your time outside of stasis. Pack Mule gives you an extra 50kg of carrying capacity so you can ignore your inventory admin duties for longer. This one is pretty much a given, as the enemies in The Outer Worlds can hit pretty darn hard, especially if you are playing on difficulties above Normal. Vampire skills are a good thing.

Your Companions have a lot to teach you about killing. But I guess this is way more of a vampire outfit, so this works.

This is why I would highly recommend unlocking the Don't Go Dyin' On Me Perk, as it will allow you to automatically revive any downed Companions to 25% health upon using your inhaler. Blood and Gore, Intense Violence, Strong Language, 13 Tips and Tricks for Surviving The Outer Worlds, 5 Character Builds to Use in The Outer Worlds, The Best Tier Two Perks to Unlock in The Outer Worlds, The Best Tier Three Perks to Unlock in The Outer Worlds, The Best Perks to Unlock in The Outer Worlds, How to Find and Recruit All Companions in The Outer Worlds, How to Find All 5 Science Weapons in The Outer Worlds, How to Find Every Disguise in The Outer Worlds, How to Reset Character Skills and Perks in The Outer Worlds, How to Holster Your Weapon in The Outer Worlds, How to Find and Use the Holographic Shroud, How to Remove your Companion's Helmet in The Outer Worlds, How to Steal and Pickpocket in The Outer Worlds, How to Use Consumables in The Outer Worlds, How to Unlock the Travel Planets in The Outer Worlds. Cheetah is good. But like I said at the beginning, there's no real 'best' way to play The Outer Worlds, and that's why it's so great. Ellie. The Outer Worlds companions perks are: Tier One. When you are at low Health, you deal increased damage. Cooldown: 15mins. Do you want more XP? Leave us a comment! We love it when people actually read our things! Xbox Series X: Quick Resume Is A (Literal) Game Changer, How Microsoft's Bethesda Purchase Stacks Up To Other Big Industry Acquisitions, By

You’ve become very efficient at transporting goods. Some of these perks will be universally helpful for anyone playing the game, some of them will be less useful depending on how you want to build your character. Your next attack after killing an enemy is a guaranteed Critical Hit. The Outer Worlds is an RPG. You're Neo. But this doesn't take away from the fact that carrying capacity is very important in The Outer Worlds! It's great. © Will you be a dunderheaded melee type or a sharp-tongued charlatan? This will help you get to the point where you can start spending a lot more time TTD, if you manage to pick your shots carefully. This page is part of IGN's The Outer Worlds wiki guide and details some of the best perks that we believe should be unlocked in each of the game's three different perk tiers. I mean c'mon, you're there to play a game and have a good time, but also make the most of that precious free time. Years of Adrena-Time use have left a permanent pep in your step. The Best Tier One Perks to Unlock in The Outer Worlds. Much like the Toughness Perk, the Harvester is among one of the must have perks in Tier 2. It gives you 50% more XP from kills that your companions make. 100% Skill Bonus. With the Interactable Highlighting Range increased by 5 meters, those hard to find storage boxes will never go un-looted again. With confidence, whenever you kill an enemy, your very next hit will be a critical hit, meaning this is another tool in your arsenal to help you stay in TTD and get clean headshots and weak point shots in slow motion until everyone is gone. When you activate Tactical Time Dilation, you can continue to move at normal speed for a short time. For those that are playing on a higher difficulty, this perk can be the difference between life and death, as the ability to restore 15% of your health after every kill that you successfully made can completely change how you engage in combat situations. And one of the things I loved most about it was the different ways you could spec out your character to tackle the world and its challenges.

Perks in The Outer Worlds are benefits that both players and companions can acquire to further increase a Skill or to gain various buffs. Maybe you should been born as a cargo hauler. Check out our complete list below of all character perks that are available to unlock in The Outer Worlds. HEALTH ON KILL. Reduce the detection radius of enemies when you have no Companions in your party. Here are all The Outer Worlds' perks, and which you should choose. Why is that good? -20% Companion Ability Cooldowns for each of your kills. The Soliloquy perk is a must have perk for all those solo players out there that tend to leave their companions on the ship. Get this skill. If that wasn't already enough, this perk can be stacked up to 10 times.

SAM can be recruited into your party by completing the quest The Cleaning Machine, which is obtained by inspecting him on the ship. Now we're getting to some good stuff! Okay so The Collector perk, which increases the range at which items are highlighted, wasn't something I picked up during my first playthrough because I'm very, very thorough.

Using a Companion Ability has a chance to reset the other Companion’s Ability cooldown. © 2020 CBS Interactive Inc. All rights reserved. For those that enjoy using the Science Weapons, definitely consider unlocking both the Weird Science and Wild Science perks.

Given that companions often provide a number of handy bonuses, solo players can now equip this perk to increase their Dialog skill by 10 levels, which is particularly helpful considering that you can now potentially spend your skill points in other areas.

SAM's Ability: Decontaminate (Sam jumps in the air and slams down near his target spewing out caustic cleaning fluids all around to get out those really tough stains.)

Cheetah makes you sprint 20% faster. A big part of The Outer Worlds is moving around and getting to places, and sure--walk around and enjoy the sights, but when you need to get stuff done, doing it fast is important.