See above for information on core halflings traits.

Your Dexterity saves should be excellent, so you'll frequently be able to fully avoid damage from applicable effects. Insightful Manipulator allows you to observe a target and determine whether they have inferior, equal, or superior of the following: Class Levels (or CR), Intelligence, Charisma, or Wisdom.


Whether you want to stick with the tried-and-true lockpicking sneak or branch out to a more interesting archetype, there is a subclass for everyone. | Dungeon World SRD

I'm still super angry that WotC re-introduced ability score penalties, but I'm sure all of the kobold rogues running around with 6 Strength will get through life just fine. They gain all this without much of a loss to their thievery skills, only passing up what they might have gained going with another archetype. View wiki source for this page without editing.

Rogues are perfect for Dungeons & Dragons players who want to play a martial character with a little more subtlety than your average lumbering fighter. Scouts are just a little bit more slippery than normal. At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or into its true nature. GoblinGGTR: See above under the general Races section.
Green: Good options.

Something does not work as expected? At 3rd Level, you choose an archetype that you emulate in the exercise of your rogue Abilities, such as Thief. You also get Thieves' Tools proficiency on top of the rest. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

There is some tactical support in the Mastermind archetype, including the ability to use your cunning action to grant your allies advantage on attacks, but mostly you’ll be wanting to use your skills for political intrigue which some adventures simply won’t provide.

Ball Bearings, Caltrops, Holy Water, and some magic items are all activated using the Use An Item action normally. (Hide, rogue, hide! However, these abilities really need some investment from your Dungeon Master to play into and many published adventures simply won’t provide opportunities to use it (or have seven days to let it work anyway). This section does not address every published background, as doing so would result in an ever-growing list of options which don't cater to the class. These are the Rogue's typical roles, and this build can cover all the bases reasonably well at the same time. However, you're not forced to use Dexterity to make Sneak Attacks so long as you use a suitable weapon, so Strength-based rogues are technically possible.

Let us help by hooking you up with the Best D&D Dice! AasimarEGtW: See above under the general Races section. When it comes to raw damage there’s very little that can match, and the addition of proficiency in Disguise and Poisoner’s Kits, especially with their 9th and 13th level abilities, make them perfect for espionage and gathering information, especially if you’re in a party that has limited magical capability. | GumshoeSRD Str: Typically your dump stat. Expertise: Rogues are truly the master of skills. Lizardfolk do great when built to emphasize Dexterity, but Hungry Jaws is always dependent on Strength, so emphasizing Dexterity may mean giving up on Hungry Jaws. SOMEONE WHO LOVES ARCANE TRICKSTERS!!! View and manage file attachments for this page.

Sneak Attack: Sneak Attack is the source of most of the Rogue's damage, and should define your combat tactics. All Image Credits: Amy Vorpahl | Photographer Keren Lynn, In the end,these class options are really about how you imagine your character. At 13th level, your senses are almost impossible to foil. MinotaurGGTR: Nothing useful for the Rogue. The rare pleasent example of something on the r/UA curated list that belongs there. Not every setting allows every race, and while most races presented in the core rules and in content for the Forgotten Realms can be used in other settings, races specific to settings like Ravnica aren't typically allowed in other settings. | d20HeroSRD HalflingPHB: A Dexterity bonus is great, and Lucky is always helpful, especially since Rogues generally only get one or two attacks.

KoboldVGTM: Pack Tactics is insanely powerful for rogues. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. One Attack: Dagger 1d4+3 with +2d6 Sneak Attack (DPR 7.8), Two-Weapon Fighting: Dagger 1d4+3 and Dagger 1d4 with +2d6 Sneak Attack (DPR 11.2). Feinting Attack also provides Advantage, allowing for easy Sneak Attack during your turn.

If you want to discuss contents of this page - this is the easiest way to do it. Hiding after each attack using Cunning Action is reliable and effective, though it can be very static and repetitive. In fact, it’s probably the most popular archetype for the rogue. This isn’t an analysis about what is ‘best’ just my personal opinions on each.

OrcEGtW: See above, under "Races of Eberron". I decided to start with Rogue cuz they’re my favorite class in D&D 5e, I have played a Rogue within a campaign/ one-shots about 13 times and have even more character sheets where that came from... Rank is based on personal preference. Balanced. Pages in category "5e Roguish Archetypes" The following 14 pages are in this category, out of 14 total. This website saves cookies to your browser in order to improve your online experience and show you personalized content.

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The Arcane Trickster is a good option, and it is unique given that it is the only rogue subclass that can use magic. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.

Find out what you can do. For your starting equipment, take a shortsword, a short bow, any of the pack options, leather armor, two daggers, and theives' tools. HumanPHB: Versatile and fantastic at everything.

Dragonmarked HumanERLW: Dragonmark traits replace ALL of your racial traits.

| Here Be Monsters Your archetype choice grants you features at 3rd Level and then again at 9th, 13th, and 17th level. | Starjammer SRD If you choose the Noble background you'll get a redundant Persuasion proficiency which you can trade for Deception. FINALLY!

Fancy Footwork gives you some interesting ways out of melee range when you miss your attacks, and it is only the beginning of what is possible with this archetype. Sneak Attack is still picking up steam, but 1d6 is a big chunk of damage at this level, so do everything you can to get it. Reliable Talent: This is especially nice for your Expertise skills, and it's great motivation to pick up the Skilled feat. | PF2 SRD. Great for any Rogue, but especially good if you plan to play a Face. On top of this you could also potentially gain insight to personality traits (ideals, bonds, flaws) or even a part of its personal history. A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family. TortleTP: Rogues can't make effective use of Strength or Wisdom, and none of the Tortle's other traits are especially appealing. However, with seven interesting subclasses, there are countless ways to flesh out these characters.

Stroke of Luck: Essential when the chips are down and you can't afford to fail. Racial feats are discussed in the Races section, above. | 3.5e SRD Assassinate is one of the real highlights, though.

Let’s dive into our Rogue 5E Archetypes rankings.